Game/Graphics
Unity로 Shader 프로그래밍
newpolaris
2017. 11. 29. 21:18
http://www.kode80.com/blog/2015/03/11/screen-space-reflections-in-unity-5/
http://tips.hecomi.com/entry/2016/04/04/022550
https://github.com/playdeadgames/temporal
Forward, Deferred의 버퍼가 준비되어있는 듯
sampler2D _CameraGBufferTexture0; // rgb: diffuse, a: occlusion
sampler2D _CameraGBufferTexture1; // rgb: specular, a: smoothness
sampler2D _CameraGBufferTexture2; // rgb: normal, a: unused
sampler2D _CameraGBufferTexture3; // rgb: emission, a: unused
sampler2D _CameraDepthTexture
Blur/ScreenQuad 도 되어있으니
낑낑거리며 새로 base 만들 필요가 없다.
간단한거 하기엔 좋을듯