Game/TODO

CLSPSM

newpolaris 2018. 11. 1. 18:44
D3D11_RASTERIZER_DESC rsDesc = RasterizerStates::NoCullDesc();
rsDesc.DepthClipEnable = FALSE;
DXCall(device->CreateRasterizerState(&rsDesc, &shadowRSState));

http://seiga.nicovideo.jp/seiga/im4112225

https://osdn.net/projects/mmdx/scm/svn/blobs/head/branches/memorych/MikuMikuDanceXNA/ShadowMap/LispShadowMap.cs

https://osdn.net/projects/mmdx/scm/svn/blobs/head/branches/memorych/MikuMikuDanceXNA/ShadowMap/PerspectiveShadowMap.cs