Game/작업일지
Parallax mapping
newpolaris
2018. 11. 8. 20:39
머 복잡하게 fragment에 추가하는지 싶지만,
나오니까 알아봐야한다
https://learnopengl.com/Advanced-Lighting/Parallax-Mapping
http://sunandblackcat.com/tipFullView.php?topicid=28
http://casual-effects.com/research/McGuire2005Parallax/index.html
간단한 한글판은
http://laitdei.tistory.com/entry/parallax-occlusion-mapping
comment에 아래와 같이 나와있는데,
If you want exact rendering result, you can also take a look at
"Maximum Mipmaps for Fast, Accurate, and Scalable Dynamic Height
Field Rendering"
알고리즘 수도 코드 제공하니까 한번 구경은 하면 따른데 쓸수 있으려나?
사람 생각하는거 다 똑같네
https://www.gamedevs.org/uploads/quadtree-displacement-mapping-with-height-blending.pdf
검색해서 나온 소스:
https://github.com/cgart/i3d08.research
보통 이쪽에는,
"Quadtree Displacement Mapping with Height Blending" 이 걸로 언급 되는 듯
https://www.gamedevs.org/uploads/quadtree-displacement-mapping-with-height-blending.pdf
https://www.gamedevs.org/uploads/quadtree-displacement-mapping-with-height-blending.pdf