티스토리 뷰
먼가 히한한 분야인데
망할, 소스가 없다.
- 가우시안 7 tap 인데 weight는 머 땜시 보여준거
- dipole 모델은 머고 gaussian optimize 는 실제로 어케하면되죠?
- 모델은 하늘에서 떨어졌나 어서 구하고 그리냐
Gem1 내용
http://mgun.tistory.com/1600 http://raypop.tistory.com/62
Gem3 기반
http://leodomingues.com/skin-rendering-in-unity/ https://www.evl.uic.edu/sjames/cs525/project3.html https://www.gamasutra.com/view/news/128934/Indepth_Skin_shading_in_Unity3D.php https://github.com/sebastianhein/sss-unity https://github.com/leonardo-domingues/skin-shader-unity http://dqlin.xyz/tech/2016/12/02/03_sss/ http://mgun.tistory.com/1566?category=465345
Pre-Integrated Skin Shading
http://simonstechblog.blogspot.kr/2015/02/pre-integrated-skin-shading.html
Gpu Pro 기반 http://www.iryoku.com/sssss/ http://iryoku.com/separable-sss/ https://forum.unity.com/threads/experimentation-realistic-human-skin-rendering-with-screen-space-subsurface-scattering.442836/
- Total
- Today
- Yesterday