티스토리 뷰
멀 어떻게 해야하는지?
Pre-integrated 방식에서는 가능한가?
그나마 자세한 몇가지 소개:
Physically Based Material Where Are
결과:
https://www.blenderguru.com/tutorials/an-introduction-to-anisotropic-shading https://docs.blender.org/manual/en/dev/render/cycles/nodes/types/shaders/principled.html
기타:
http://cg.cs.tsinghua.edu.cn/people/~kun/asg/
https://www.gamedev.net/forums/topic/647981-anisotropic-lighting/
https://www.disneyanimation.com/technology/brdf.html
https://seblagarde.wordpress.com/
http://twvideo01.ubm-us.net/o1/vault/GDC2014/Presentations/Pettineo_Matt_Crafting_A_Next-Gen.pdf
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