티스토리 뷰
GPU Open의 결과는 이상하게도 더 느리게 나왔다;
http://www.conffx.com/Visibility_Buffer_GDCE.pdf 에서는,
Compute-based triangle filtering comes at a cost
Adding re-usage of triangle filtered data - Frame
pseudocode
- [CPU] Early discard geometry not visible from any view using cluster culling
- [CS] Generate N index and N multi draw indirect buffers using triangle filtering testing against the N views (one triangle per thread)
망할;
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