https://developer.blender.org/D2845 If optimisation is the goal, you should check "Practical Realtime Strategies for Accurate Indirect Occlusion" and do what they do to reduce noise (2 pass bilateral upsampling, lower resolution AO computation etc, temporal smoothing). http://c0de517e.blogspot.kr/2016/08/activision-siggraph-2016.html https://github.com/GameTechDev/ASSAO/issues/6 http://blog.self..
그래픽 카드 업그레이드가 필요하다. 노트북 망할 https://www.anandtech.com/show/8544/microsoft-details-direct3d-113-12-new-features ROV Type UAV Conservative Rasterization https://msdn.microsoft.com/ko-kr/library/windows/desktop/dn914594(v=vs.85) https://www.youtube.com/watch?v=zL0oSY_YmDY https://developer.nvidia.com/content/hybrid-ray-traced-shadows http://gigglehd.com/zbxe/index.php?mid=newsreport&document_srl=130..
Bilateral Upsampler Tempolar Filtering
- Total
- Today
- Yesterday