티스토리 뷰

Game/MMD

FXAA

newpolaris 2017. 7. 18. 16:40

Option test

extern NumVar ContrastThreshold;    // Default = 0.166
extern NumVar ContrastThresholdMin;    // Default = 0.0833
extern NumVar SubpixelRemoval;        // Default = 0.75
  1. FXAA_GREEN_AS_LUMA

There's no mentional changes on simple screen

  1. LogLumiance

// Another optimization is in the generation of perceived brightness (luma) of pixels.

// The original implementation used sRGB as a good approximation of log-luminance. A

// more precise representation of log-luminance allows the algorithm to operate with a

// higher threshold value while still finding perceivable edges across the full range

// of brightness. The approximation used here is (1 - 2^(-4L)) * 16/15, where L =

// dot( LinearRGB, float3(0.212671, 0.715160, 0.072169) ). A threshold of 0.2 is

// recommended with log-luminance computed this way.

Test needed

'Game > MMD' 카테고리의 다른 글

Shadow Mapping (4)  (0) 2017.07.24
Shadow Mapping (3)  (0) 2017.07.24
DirectX11 Timestamp GetData busy wait problem  (0) 2017.07.14
ID3D11Fence  (0) 2017.07.10
How to check window 10 create update  (0) 2017.07.10
댓글
공지사항
최근에 올라온 글
최근에 달린 댓글
Total
Today
Yesterday
링크