티스토리 뷰
전체 목록:
http://graphicrants.blogspot.kr/2013/08/specular-brdf-reference.html
https://learnopengl.com/PBR/Theory
실제 게임에서의 변화 (No visibility function vs Schlick-Smith Visibility function)
Lazarov-Physically-Based-Lighting-in-Black-Ops (Siggraph 2011 Advances in Real-Time Rendering Course)
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